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FB Alpha 0.2.97.44 - part 2

Hello Friends,

need some help to fill up my "[2019-02-19]_FBAlpha0.2.97.44_Win32_git"

TIA

Hi for all who needs the "nitedrvr" - Night Driver (sample files).

Here it is:

https://mobasuite.com/forum/index.php?action=dlattach;topic=452.0;attach=1193

Thanks @Loggan08

The link doesn't work here, do we need to be registered to the site?

You need to register there.

But those are the fake samples posted by happyface in the DEBUG thread.
I already was afraid that those were going to be spread.

 

You need to register there.

But those are the fake samples posted by happyface in the DEBUG thread.
I already was afraid that those were going to be spread.

Thanks, @noone for clarification...

...I did not downloaded the sample files from happface, because it was not legit.
I forgot to check if it this samples that I have are the same as he posted, blame to me.
Sorry for that.

YIKES... this is the WWW......

 

Hello Friends,

need some help to fill up my "[2019-02-19]_FBAlpha0.2.97.44_Win32_git"

TIA

I have all, don't need anymore....

Hi Friends,

The real source of the debug version is my forum thread on the official FBAlpha forums:

http://neo-source.com/index.php?topic=2487.msg26490#msg26490

It usually contains experimental features/fixes & stuff not on git yet (for friends to test).

This link (ran by Ashura-X) has a latest compile from the git source:

http://ashura.mameworld.info/nightlybuilds/fba_builds.html

Night Driver samples: https://www.sendspace.com/file/qqkzwp

To clear some stuff up, Tanglewood is supported for people who actually paid for the digital version of the rom can play it in their favorite emulator (if FBAlpha is their favorite emulator, that is.)  Use the demo version if you didn't pay for it ;)

 

Latest FBAlpha news and happenings / bug reports @ official forums: http://neo-source.com/

 

best regards,

- dink (fba dev)

Wow Thanks for those links and the genuine samples of Night Driver.

@Dink:

I can not say how happy these moments are for me. Thank you for the links.

Regards

Could anyone please help me out with these Game Gear and Mega Drive games? I found almost all translation patches on romhacking.net, but the patches often received an update, while the FBA dats reference roms patched with an older version of the translation. :-/

 

 

Could anyone please help me out with these Game Gear and Mega Drive games?

Hi, dreams to be come true (sometimes).

Here it is:

https://www71.zippyshare.com/v/xwzMR9IP/file.html

PW protected. Send me an PM.

Cheers

I need help to understand this:

I extract allways the DAT files from the actual build of FB ALpha. Now I scan my roms and complete it to be green. Like allways.
Why, some roms in this list are red?

From RomVault and official DATLab I have the info to never set a crc="00000000" because if you don't have that rom it is better to set it to status="nodump".

  1. Ok we have a file size but no crc, which means we know how big it is but not the current crc code to check this, right?
    That means we have never seen this file, or am I wrong?
  2. Why is this information not given in the DAT files as they are the basis for the emulator? For this reason, I can not imagine that anyone ever owns the files.

Below is a screenshot. All Roms marked red above have this crc = "00000000" information in the DAT file.
If you replace the crc = "00000000" (yellow marked lines) in these lines with status = "nodump" then the complete set will be marked as green.

RomVault (FB Alpha 0.2.97.44)

Notepadd++ (FB Alpha 0.2.97.44)

If someone could explain that to me, I would be very grateful.

Cheers

Hi Gurus, Admins, Members and Devs,

sorry if I'm annoying again, but the following thing I do not understand:

If in the current extracted DAT file from FB Alpha is a ROM with a CRC and this is also marked in a RomManager as green (because this crc was found).

Example "Star Wars (Euro)" - Filename in zip: "star wars (europe).bin" (see Picture one)
I do not understand why within FB Alpha then the scan tells me that another crc is expected! I mean, where does FB Alpha now get its crc information from?
Are they not identical in the extracted DAT file (see Picture two)?

How should a validate be reasonable?

Picture one: FB Alpha Scan Result - Example: Star Wars (Euro)"

FB Alpha Scan Result (FB Alpha 0.2.97.44

 

Picture two: Why it is not in this DAT file the correct crc="db9bc599"?

Notepad++ (FB Alpha 0.2.97.44) starwars

Please help to understand this.....

Cheers

Which FBA build did you create the dat-files with?

Because my dat-file has the correct crc32 for starwars.

Only the parent of zeroteam has crc=00000000, the other versions of the game have status=nodump for those roms.
I use Clrmamepro which handles crc=00000000 the same as status=nodump, so all is green for me.

 

Which FBA build did you create the dat-files with?

 

[2019-02-19]_FBAlpha0.2.97.44_Win32_git45830c6

 
I extracted folder "Normal-Build" again from the above release: The DAT file extracted from EXE and the DAT file include in the folder "Normal-Build\DAT"
is the same. "FB Alpha v0.2.97.44 (ClrMame Pro XML, Master System only).dat" star wars have the wrong crc!
 
I don't know where you have your DAT file, maybe you have fixed this? Can't imagine that you have the same from the above release.

 

"FB Alpha v0.2.97.44 (ClrMame Pro XML, Master System only).dat" star wars have the wrong crc!

 Master System isn't Gamegear...

I also checked the actual build from Ashura-X nightly: DEBUG

20/02/2019-15:22 Based on GIT : 49dbeb5cb2738b48871b154468c654b1ccdf446b - FBA ver 0.2.97.44

The Sega Master System only, "star wars (europe).bin" has the same wrong crc="d4b8f66d".

    <game name="starwars">
        <description>Star Wars (Euro, Bra)</description>
        <year>1993</year>
        <manufacturer>U.S. Gold</manufacturer>
        <rom name="star wars (europe).bin" size="524288" crc="d4b8f66d"/>
    </game>

@noone: There you have your DAT-file if it is not from the Ashura-X nightly or the last Git that was provide from Logan?

 

 
 
 

The rom you're looking at in your screenshot is the Game Gear Version of "Star Wars", which has the CRC "DB9BC599". The rom FBA tries to load is obviously the Master System version, which has the CRC D4B8F66D. Both have the same zip name as well as the same rom file name and since rom paths aren't directly assigned to a certain system, FBA just mixes them up.

 

Master System isn't Gamegear...

I know that.... OK, that's my error, but the FBA says wrong! FBA takes the file from Sega Master System and not the right one from GameGear.
See Picture One, the FBA Screenshot.

The CRC from GameGear is the right one in DAT file. So I think the CRC from Sega Master System is also the right one.

 

 

The rom you're looking at in your screenshot is the Game Gear Version of "Star Wars", which has the CRC "DB9BC599". The rom FBA tries to load is obviously the Master System version, which has the CRC D4B8F66D. Both have the same zip name as well as the same rom file name and since rom paths aren't directly assigned to a certain system, FBA just mixes them up.

Thanks @Yesterplay80. I also suspected that.

Here it is my ini:

// The paths to search for rom zips (include trailing backslash)
szAppRomPaths[0] N:\Arcade\FB Alpha v0.2.97.44\FB Alpha v0.2.97.44 roms\coleco\
szAppRomPaths[1] N:\Arcade\FB Alpha v0.2.97.44\FB Alpha v0.2.97.44 roms\gamegear\
szAppRomPaths[2] N:\Arcade\FB Alpha v0.2.97.44\FB Alpha v0.2.97.44 roms\megadriv\
szAppRomPaths[3] N:\Arcade\FB Alpha v0.2.97.44\FB Alpha v0.2.97.44 roms\msx\
szAppRomPaths[4] N:\Arcade\FB Alpha v0.2.97.44\FB Alpha v0.2.97.44 roms\pce\
szAppRomPaths[5] N:\Arcade\FB Alpha v0.2.97.44\FB Alpha v0.2.97.44 roms\roms\
szAppRomPaths[6] N:\Arcade\FB Alpha v0.2.97.44\FB Alpha v0.2.97.44 roms\sg1000\
szAppRomPaths[7] N:\Arcade\FB Alpha v0.2.97.44\FB Alpha v0.2.97.44 roms\sgx\
szAppRomPaths[8] N:\Arcade\FB Alpha v0.2.97.44\FB Alpha v0.2.97.44 roms\sms\
szAppRomPaths[9] N:\Arcade\FB Alpha v0.2.97.44\FB Alpha v0.2.97.44 roms\tg16\
szAppRomPaths[10] N:\Arcade\FB Alpha v0.2.97.44\FB Alpha v0.2.97.44 roms\zx\
szAppRomPaths[11]
szAppRomPaths[12]
szAppRomPaths[13]
szAppRomPaths[14]
szAppRomPaths[15]
szAppRomPaths[16]
szAppRomPaths[17]
szAppRomPaths[18]
szAppRomPaths[19]

All Path's are included. It is my fail? What can I do?

Hi, FBAlpha has a feature (mentioned somewhere in the docs) that says to put the rompaths for console systems & home computers after slot 6(I think), this way you can have starwars.zip in your SMS directory and also in Megadrive (and arcade roms) with no problem.

shanigma, cut out the szAppRomPaths section from your fba*.ini file and replace with:

// The paths to search for rom zips (include trailing backslash)
szAppRomPaths[6] N:\Arcade\FB Alpha v0.2.97.44\FB Alpha v0.2.97.44 roms\coleco\
szAppRomPaths[7] N:\Arcade\FB Alpha v0.2.97.44\FB Alpha v0.2.97.44 roms\gamegear\
szAppRomPaths[8] N:\Arcade\FB Alpha v0.2.97.44\FB Alpha v0.2.97.44 roms\megadriv\
szAppRomPaths[9] N:\Arcade\FB Alpha v0.2.97.44\FB Alpha v0.2.97.44 roms\msx\
szAppRomPaths[10] N:\Arcade\FB Alpha v0.2.97.44\FB Alpha v0.2.97.44 roms\pce\
szAppRomPaths[11] N:\Arcade\FB Alpha v0.2.97.44\FB Alpha v0.2.97.44 roms\roms\
szAppRomPaths[12] N:\Arcade\FB Alpha v0.2.97.44\FB Alpha v0.2.97.44 roms\sg1000\
szAppRomPaths[13] N:\Arcade\FB Alpha v0.2.97.44\FB Alpha v0.2.97.44 roms\sgx\
szAppRomPaths[14] N:\Arcade\FB Alpha v0.2.97.44\FB Alpha v0.2.97.44 roms\sms\
szAppRomPaths[15] N:\Arcade\FB Alpha v0.2.97.44\FB Alpha v0.2.97.44 roms\tg16\
szAppRomPaths[16] N:\Arcade\FB Alpha v0.2.97.44\FB Alpha v0.2.97.44 roms\zx\

That doesn't make a difference. In my config the path to the arcade roms is in [1], the path to the Mega Drive roms is in [18] and still it tries to load the Mega Drive version of Time Killers whenever I try to load the arcade version (both named timekill.zip).

FBA is lacking a direct connection between rompath and system, that's why errors like these occur. Even though you separate the roms in the file system, FBA internally seems to throw them all together again, without assigning a system to a path.

blank out the first romslot and put arcade roms as the last slot, that's how I have it and it works.

That's how I had it before, actually it was set this way by default. Didn't work either. :)

 

Hi, FBAlpha has a feature (mentioned somewhere in the docs) that says to put the rompaths for console systems & home computers after slot 6(I think)

@Dink: Thank you very much, that makes it clearer. Now works. coollaughing

Would not it be better to limit the roms paths per system so that this error does not occur again, like as with support file paths configuration?

P.S. In which directory must I put the hard disk images for Killer Instinct 1 and 2?

TIA

 

 P.S. In which directory must I put the hard disk images for Killer Instinct 1 and 2?

kinst.img goes in a kinst folder and kinst2.img goes in a kinst2 folder, and those folders go in the hdd path.


Standard location for the hdd path in the config is szAppHDDPath support/hdd/

Or change it in the Misc menu under Configure support file paths.

 

 

shanigma, there's a couple of ui "hassles" that have existed in fbalpha since before time, and I always hoped they would get fixed sometime.  But yea, I agree, something needs to be done.  :)

And still the dats don't match the list of supported games. Even though I'm all green in clrmame, I'm still missing 140 romsets according to FBA.

 

And still the dats don't match the list of supported games. Even though I'm all green in clrmame, I'm still missing 140 romsets according to FBA.

 I'm also all green in Clrmamepro and FBA shows 0 missing romsets.

 Have you scan the sample files?

 

And still the dats don't match the list of supported games. Even though I'm all green in clrmame, I'm still missing 140 romsets according to FBA.

 I'm also all green in Clrmamepro and FBA shows 0 missing romsets.

 

FBA shows the same result with or without the samples as it only scans the roms.

I scanned the samples in Clrmamepro otherwise it wouldn't show all green.

 

FBA shows the same result with or without the samples as it only scans the roms.

I scanned the samples in Clrmamepro otherwise it wouldn't show all green.

@noone: Please can you upload the DAT file from your samples directory?

It would be gratefuly.

TIA

Or can you check my created DAT for samples? Attached.

FBA029744 samples.dat34.7K13 downloads

I don't have a separate DAT file for my samples, they are inside the Arcade DAT file of FBA.

The DAT you uploaded is correct except that the ghox samples aren't in FBA.

 

The DAT you uploaded is correct except that the ghox samples aren't in FBA.

OK, thank you noone, removed the ghox samples and here it is my new dat file for all who needs.

Cheers

Now my FBA set is also complete green.

All green

 

 

And still the dats don't match the list of supported games. Even though I'm all green in clrmame, I'm still missing 140 romsets according to FBA.

 I'm also all green in Clrmamepro and FBA shows 0 missing romsets.

Then WTF am I doing wrong? I'm using DATs created from within the latest FBA posted here. As you can see, clrmame shows all green, but in FBA, some sets are missing entirely. I'll try deleting the DAT in clrmame and restart with a fresh one for starters...

fba1.JPG90.3K767 views
fba2.JPG113.1K765 views
clrmame.JPG102.1K763 views

@Yesterplay80,

1st I see in your List that "neogeo" separate file. In the actual version it is in Arcade complete included,
fact you don't need this here. I startet a Thread where I want a answer how I can split this Arcade in
2 files like before "arcade only" and "neogeo only", but no one answered me. So I took the decision
to take the original "arcade" DAT-file
see: https://www.retroroms.info/forum/topic/FB-Alpha-v0-2-97-44-Split-XML-DAT-file-Howto-.htm

2nd, you know that I had before also problems. All my DAT-files was green but FB Alpha shows some
missing. After the decision from @Dink I tryed his Version of my paths. Many was OK but not at all,
some was stay in the list unavailible. So I tooked the Documentation of FB Alpha and read that informations
about path's and special path's. I changed my directory structure and came with this to working solution:

// The paths to search for rom zips (include trailing backslash)
szAppRomPaths[0]
szAppRomPaths[1]
szAppRomPaths[2]
szAppRomPaths[3]
szAppRomPaths[4]
szAppRomPaths[5]
szAppRomPaths[6]
szAppRomPaths[7]
szAppRomPaths[8]
szAppRomPaths[9] N:\Arcade\FB Alpha v0.2.97.44\roms\coleco\
szAppRomPaths[10] N:\Arcade\FB Alpha v0.2.97.44\roms\gamegear\
szAppRomPaths[11] N:\Arcade\FB Alpha v0.2.97.44\roms\megadriv\
szAppRomPaths[12] N:\Arcade\FB Alpha v0.2.97.44\roms\msx\
szAppRomPaths[13] N:\Arcade\FB Alpha v0.2.97.44\roms\pce\
szAppRomPaths[14] N:\Arcade\FB Alpha v0.2.97.44\roms\sg1000\
szAppRomPaths[15] N:\Arcade\FB Alpha v0.2.97.44\roms\sgx\
szAppRomPaths[16] N:\Arcade\FB Alpha v0.2.97.44\roms\sms\
szAppRomPaths[17] N:\Arcade\FB Alpha v0.2.97.44\roms\tg16\
szAppRomPaths[18] N:\Arcade\FB Alpha v0.2.97.44\roms\zx\
szAppRomPaths[19] N:\Arcade\FB Alpha v0.2.97.44\roms\

// The path to search for Neo Geo CDZ isos
szNeoCDGamesDir /neocdiso/

// The paths to search for support files (include trailing backslash)
szAppPreviewsPath N:\Arcade\FB Alpha v0.2.97.44\roms\support\previews\
szAppTitlesPath N:\Arcade\FB Alpha v0.2.97.44\roms\support\titles\
szAppCheatsPath support/cheats/
szAppHiscorePath support/hiscores/
szAppSamplesPath N:\Arcade\FB Alpha v0.2.97.44\roms\support\samples\
szAppHDDPath N:\Arcade\FB Alpha v0.2.97.44\roms\support\hdd\
szAppIpsPath support/ips/
szAppIconsPath N:\Arcade\FB Alpha v0.2.97.44\roms\support\icons\
szNeoCDCoverDir support/neocdz/
szAppBlendPath support/blend/
szAppSelectPath support/select/
szAppVersusPath support/versus/
szAppScoresPath support/scores/
szAppBossesPath support/bosses/
szAppGameoverPath support/gameover/
szAppFlyersPath support/flyers/
szAppMarqueesPath support/marquees/
szAppControlsPath support/cpanel/
szAppCabinetsPath support/cabinets/
szAppPCBsPath support/pcbs/
szAppHistoryPath support/history/
szAppEEPROMPath config/games/

From noone (thanks for that), give me the right info to put the hdd path for
Killer Instinct 1&2 under the special paths.
All HD Images in that folder (atm 2) must have also subfolder.

After a new ROM scan all was OK.

RomVault FB Alpha green

I attached for thoose that have not the HDD Images the DAT file here.

Hope it will help. Good Luck

Yes, the Neo Geo DAT is from another das set for the FBA core on Retropie, I wanted to have the Neo Geo games as an separate choice in Emulationstation there, that's why it's there.

Starting new did the trick, I now have all the roms for FBA. laughing Thanks to all who helped me!

[2019-02-22] FBAlpha 0.2.97.44 Win32 git-b6c2b42

- Taito Gunbuster added

 

[2019-02-22] FBAlpha 0.2.97.44 Win32 git-b6c2b42

- Taito Gunbuster added

 Thank you vm

Not sure if lastbladsp and samsho2sp are still MIA, but its seems some people have complete beta sets atm?

fix.dat attached, if anyone has these or can point me to a not so obvious location in downloads?

They're both in HBMame.

https://bda.retroroms.info/downloads/hbmame/currentroms/lbsp2.zip
https://bda.retroroms.info/downloads/hbmame/currentroms/samsho2sp5.zip

 

noone: thanks again

[2019-02-25]_FBAlpha0.2.97.44_Win32_git-e0e1eda

Roms added:

boomrang

boomranga

dualaslt

groundfx

kamikcab

liberate

yellowcbb

yellowcbj

 

Sorry for my question, maybe is out of place, but i have a doubt:

Why Mortal kombat Yawdim bootlegs and the Nifty Kombo hacks are not included, in the new version of FBA. I say this because all the clones of Mortal Kombat 2 are included but of Mortal Kombat 1 are still missing.

Sorry for my english, is not my maternal language.

 

Sorry for my question, maybe is out of place, but i have a doubt:

Why Mortal kombat Yawdim bootlegs and the Nifty Kombo hacks are not included, in the new version of FBA. I say this because all the clones of Mortal Kombat 2 are included but of Mortal Kombat 1 are still missing.

Sorry for my english, is not my maternal language.

 You need to request those through their dev forum:
http://neo-source.com/index.php?board=19.0

And point it out the latest versions of those hacks

Thank you Lodan.

[2019-02-28]_FBAlpha0.2.97.44_Win32_git-29f0d06

Debug-Set

New Additions

Main changes:

MAME 0.207 sync

New Roms: cbombers, cbombersj, cbombersp, undrfire, undrfirej, warriorb 

 

[2019-02-28]_FBAlpha0.2.97.44_Win32_git

Thank you Lodan

[2019-03-01]_FBAlpha0.2.97.44_Win32_git-87876fb

Arcade-Set

Debug-Set

Samples

HDDs

I'm not sure if I am allowed to share the console set xD so will leave it out just in case

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